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GameStar 2006 February
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Gamestar_81_2006-02_dvd.iso
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Red Shark
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Villages
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Villages.script
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2002-01-22
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9KB
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290 lines
//-------------------------------------------------------------------
//
// This code is copyright 2001 by G5 Software.
// Any unauthorized usage, either in part or in whole of this code
// is strictly prohibited. Violators WILL be prosecuted to the
// maximum extent allowed by law.
//
//-------------------------------------------------------------------
class CBaseVillage extends CBaseForAllVillages
{
array AssociationTable = array(
array(1, "InteriorObject", "CBaseLargeCountryHouse", vector(0.0, 0.0, 0.0), 0.0),
array(2, "InteriorObject", "CBaseSmallCountryHouse", vector(0.0, 0.0, 0.0), 0.0),
// array(3, "InteriorObject", "CBaseWoodShed", vector(0.0, 0.0, 0.0), 0.0),
// array(4, "InteriorObject", "CBaseBigSheaf", vector(0.0, 0.0, 0.0), 90.0),
// array(5, "InteriorObject", "CBaseSheaf", vector(0.0, 0.0, 0.0), 90.0),
array(7, "InteriorObject", "CBaseSovietTent", vector(0.0, 0.0, 0.0), 0.0),
array(8, "GameObject", "CBaseGermanTent", vector(0.0, 0.0, 0.0), 0.0),
array(9, "InteriorObject", "CBaseGermanArmedDoubleHouse", vector(0.0, 0.0, 0.0), 0.0),
array(10, "InteriorObject", "CBaseGermanArmedDoubleHouse", vector(0.0, 0.0, 0.0), 0.0),
array(11, "InteriorObject", "CBaseBarrelStack", vector(0.0, 0.0, 0.0), 0.0),
array(12, "InteriorObject", "CBaseTownHouse", vector(0.0, 0.0, 0.0), 0.0),
array(13, "GameObject", "CBaseGermanGunTower", vector(0.0, 0.0, 0.0), 0.0),
array(16, "InteriorObject", "CBaseGermanArmedSandBags", vector(0.0, 0.0, 0.0), 0.0),
array(17, "InteriorObject", "CBaseGermanFaustSandBags", vector(0.0, 0.0, 0.0), 0.0),
array(18, "GameObject", "CBaseGermanFlak", vector(0.0, 0.0, 0.0), 0.0),
array(19, "InteriorObject", "CBaseCountryElevator", vector(0.0, 0.0, 0.0), 0.0),
array(20, "InteriorObject", "CBaseCountryFarm", vector(0.0, 0.0, 0.0), 0.0),
array(21, "InteriorObject", "CBaseCountryMill", vector(0.0, 0.0, 0.0), 0.0),
array(22, "InteriorObject", "CBaseCountrySawmill", vector(0.0, 0.0, 0.0), 0.0),
array(23, "InteriorObject", "CBaseCountryShop", vector(0.0, 0.0, 0.0), 0.0),
array(24, "InteriorObject", "CBaseCountrySmith", vector(0.0, 0.0, 0.0), 0.0),
array(25, "InteriorObject", "CBaseCountryStables", vector(0.0, 0.0, 0.0), 0.0),
array(26, "InteriorObject", "CBaseCountryStorage", vector(0.0, 0.0, 0.0), 0.0),
array(27, "InteriorObject", "CBaseWaterTower", vector(0.0, 0.0, 0.0), 0.0)
);
string SkinFileName = "Villages/Villages.skin";
float MapPixelWidth = 8.0 / 3.0;
float MapPixelHeight = 8.0 / 3.0;
string FenceClass = "CVillageFence";
void CBaseVillage()
{
if (!Core_IsSlowVideoCard())
{
AssociationTable.addElement(array(3, "InteriorObject", "CBaseWoodShed", vector(0.0, 0.0, 0.0), 0.0));
AssociationTable.addElement(array(4, "InteriorObject", "CBaseBigSheaf", vector(0.0, 0.0, 0.0), 90.0));
AssociationTable.addElement(array(5, "InteriorObject", "CBaseSheaf", vector(0.0, 0.0, 0.0), 90.0));
}
}
}
class CBaseAsianVillage extends CBaseForAllVillages
{
array AssociationTable = array(
array(1, "InteriorObject", "CBaseLargeAsianHouse", vector(0.0, 0.0, 0.0), 20.0),
array(2, "InteriorObject", "CBaseSmallAsianHouse", vector(0.0, 0.0, 0.0), 20.0),
array(7, "InteriorObject", "CBaseSovietTent", vector(0.0, 0.0, 0.0), 0.0),
array(8, "InteriorObject", "CBaseGermanTent", vector(0.0, 0.0, 0.0), 0.0),
array(11, "InteriorObject", "CBaseBarrelStack", vector(0.0, 0.0, 0.0), 0.0),
array(13, "GameObject", "CBaseGermanGunTower", vector(0.0, 0.0, 0.0), 0.0),
array(16, "InteriorObject", "CBaseGermanArmedSandBags", vector(0.0, 0.0, 0.0), 0.0),
array(17, "InteriorObject", "CBaseGermanFaustSandBags", vector(0.0, 0.0, 0.0), 0.0),
array(18, "GameObject", "CBaseGermanFlak", vector(0.0, 0.0, 0.0), 0.0),
array(19, "InteriorObject", "CBaseAsianMinaret", vector(0.0, 0.0, 0.0), 0.0),
array(20, "InteriorObject", "CBaseAsianPalace", vector(0.0, 0.0, 0.0), 0.0)
);
string SkinFileName = "Villages/Villages.skin";
float MapPixelWidth = 8.0 / 3.0;
float MapPixelHeight = 8.0 / 3.0;
string FenceClass = "CAsianFence";
}
class CVillageFence
{
int MapColor = 15;
int Material = 0;
int TexturePlankQty = 16;
float TextureWidth = 4.0;
float TextureHeight = 2.0;
float MinSegmentSize = 4.0f;
float MaxSegmentSize = 20.0f;
float MaxAngleBtwSeg = 10.0f;
}
class CAsianFence
{
int MapColor = 15;
int Material = 0;
int TexturePlankQty = 16;
float TextureWidth = 4.0;
float TextureHeight = 1.0;
float MinSegmentSize = 4.0f;
float MaxSegmentSize = 20.0f;
float MaxAngleBtwSeg = 10.0f;
}
class CVillage_01 extends CBaseVillage
{
string VillageMapFile = "Villages/Village_01.bmp";
}
class CVillage_02 extends CBaseVillage
{
string VillageMapFile = "Villages/Village_02.bmp";
}
class CVillage_03 extends CBaseVillage
{
string VillageMapFile = "Villages/Village_03.bmp";
}
class CVillage_04 extends CBaseVillage
{
string VillageMapFile = "Villages/Village_04.bmp";
}
class CVillage_05 extends CBaseVillage
{
string VillageMapFile = "Villages/Village_05.bmp";
}
class CVillage_06 extends CBaseVillage
{
string VillageMapFile = "Villages/Village_06.bmp";
}
class CVillage_07 extends CBaseVillage
{
string VillageMapFile = "Villages/Village_07.bmp";
}
class CVillage_08 extends CBaseVillage
{
string VillageMapFile = "Villages/Village_08.bmp";
}
class CVillage_09 extends CBaseVillage
{
string VillageMapFile = "Villages/Village_09.bmp";
}
class CVillage_10 extends CBaseVillage
{
string VillageMapFile = "Villages/Village_10.bmp";
}
class CVillage_11 extends CBaseVillage
{
string VillageMapFile = "Villages/Village_11.bmp";
}
class CVillage_12 extends CBaseVillage
{
string VillageMapFile = "Villages/Village_12.bmp";
}
class CVillage_13 extends CBaseVillage
{
string VillageMapFile = "Villages/Village_13.bmp";
}
class CVillage_14 extends CBaseVillage
{
string VillageMapFile = "Villages/Village_14.bmp";
}
class CVillage_15 extends CBaseVillage
{
string VillageMapFile = "Villages/Village_15.bmp";
}
class CVillage_16 extends CBaseVillage
{
string VillageMapFile = "Villages/Village_16.bmp";
}
class CVillage_17 extends CBaseVillage
{
string VillageMapFile = "Villages/Village_17.bmp";
}
class CVillage_18 extends CBaseVillage
{
string VillageMapFile = "Villages/Village_18.bmp";
}
class CVillage_19 extends CBaseVillage
{
string VillageMapFile = "Villages/Village_19.bmp";
}
class CVillage_20 extends CBaseVillage
{
string VillageMapFile = "Villages/Village_20.bmp";
}
class CVillage_20S extends CBaseVillage
{
string VillageMapFile = "Villages/Village_20S.bmp";
}
class CVillage_21 extends CBaseVillage
{
string VillageMapFile = "Villages/Village_21.bmp";
}
class CVillage_22 extends CBaseVillage
{
string VillageMapFile = "Villages/Village_22.bmp";
}
class CVillage_23 extends CBaseVillage
{
string VillageMapFile = "Villages/Village_23.bmp";
}
class CVillage_24 extends CBaseVillage
{
string VillageMapFile = "Villages/Village_24.bmp";
}
class CVillage_25 extends CBaseVillage
{
string VillageMapFile = "Villages/Village_25.bmp";
}
class CVillage_26 extends CBaseVillage
{
string VillageMapFile = "Villages/Village_26.bmp";
}
class CVillage_27 extends CBaseVillage
{
string VillageMapFile = "Villages/Village_27.bmp";
}
class CVillage_28 extends CBaseVillage
{
string VillageMapFile = "Villages/Village_28.bmp";
}
class CVillage_29 extends CBaseVillage
{
string VillageMapFile = "Villages/Village_29.bmp";
}
class CVillage_30 extends CBaseVillage
{
string VillageMapFile = "Villages/Village_30.bmp";
}
class CVillage_31 extends CBaseAsianVillage
{
string VillageMapFile = "Villages/Village_31.bmp";
}
class CVillage_32 extends CBaseAsianVillage
{
string VillageMapFile = "Villages/Village_32.bmp";
}
class CVillage_33 extends CBaseAsianVillage
{
string VillageMapFile = "Villages/Village_33.bmp";
}
class CVillage_34 extends CBaseAsianVillage
{
string VillageMapFile = "Villages/Village_34.bmp";
}
class CVillage_35 extends CBaseAsianVillage
{
string VillageMapFile = "Villages/Village_35.bmp";
}